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AI Insights · Timothy · October 2021

Top 5 Boxing Games in Europe Q3 2021

Discover the performance trends of the top 5 boxing games in Europe during Q3 2021, including weekly downloads, revenue, and active user metrics.

Top 5 Boxing Games in Europe Q3 2021

In the third quarter of 2021, the top 5 boxing games on a unified platform in Europe exhibited varied performance trends. Here, we delve into weekly downloads, revenue, and active user metrics for each game.

Boxing Star: Real Boxing Fight from THUMBAGE saw a steady increase in weekly downloads, peaking at 17.3K in the week of September 13. Weekly revenue also showed an upward trend, reaching approximately $13.8K in early July and maintaining around $12K towards the end of the quarter. Weekly active users fluctuated but eventually increased from 56.5K in late June to 54.1K by the end of September.

Topps® WWE SLAM: Card Trader experienced modest weekly downloads, peaking at 801 in mid-August. Revenue peaked at $10.7K in late September, showing a general upward trend throughout the quarter. Weekly active users remained relatively stable, averaging around 3K.

Real Boxing 2 from Vivid Games S.A. had a significant increase in weekly downloads, peaking at 69.2K in the first week of August. Revenue also climbed steadily, peaking at approximately $7.5K in early August. Weekly active users saw a substantial rise, reaching a peak of 111.6K in early August before stabilizing around 99.8K by the end of September.

WWE Mayhem from Reliance Games showed consistent weekly downloads, peaking at 11.7K in mid-July. Weekly revenue remained relatively stable, hovering around $5.2K towards the end of the quarter. Active users peaked at 22.4K in mid-July and gradually declined to around 16K by the end of September.

EA SPORTS™ UFC® from Electronic Arts saw a peak in weekly downloads at 38.3K in early August. Revenue showed a sharp decline in mid-August, dropping to approximately $1K, before stabilizing towards the end of the quarter. Weekly active users remained robust, averaging around 111K throughout the quarter.

These trends highlight the dynamic nature of the mobile boxing game market in Europe. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021